John Furie Zacharias
having a bad day in a strange place
Thunderstorms Anywhere

Thunderstorms in the Imajica

 The different ways I don't like you 
 in a list that may never become organized
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JfZ making a mess of the web
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Tuesday, March 23, 2004
Emo Eric

will emote for foodEric is happy.  Eric is sad.  Eric conveys an emotion. 

If you need a break from your hectic day because your boss won't stop obsessing on where the coffee machine supplies disappeared to in the break room which is making everyone caffeine-deprived and grouchy but is too cheap to simply buy more coffee during this acounting cycle, go check out
Eric's web site and have him emote for you.

Eric conveys an emotion started out over five years ago as a lark web site idea while Eric was in school, but over the years, it has turned into something very positive beyond his original intent of goofing around with a camera.

It's very simple.  On the left side of his site, you choose from a list of what emotion you want Eric to convey.  On the right is the list of submitted and pending emotion requests.  In the middle is where you see Eric emote.

Scrolling to the bottom of his list, I checked out some of his newer emotions.  They are hilarious!  I can see why this simple, eloquent idea has become so supported over the years that Eric can sell T-shirts and donate the proceeds to a children's hospital charity.

For the people you know that are either neo-con fundamentalist critics of the internet being nothing but pornography or Dharma and Greg dead-heads whining that the net is nothing but the domain of capitalistic commercialism, you can now tell them to shut their pie-holes and send them off to Emo EricPlease.

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Monday, March 22, 2004
Detroit Rock City

Saw this article on Plastic today, "Detroit Rock City - the reprise" by Bokeh.  Since some of you might appreciate it, I thought I'd point it out.  Bokeh wasn't too flattering about some of our home boys when he said:

" It might be hoped that the high profile of Jack White could do the same for Detroit's vibrant but unsung music community, which, post-techno, had been represented nationally only by (ironic for a city which is over 80% African-American) dubious white rappers: the insufferable Insane Clown Posse, the equally puerile Kid Rock, and of course, everyone's favorite wigger whipping boy, eminem, whose movie 8 Mile brought national attention, however ambivalent, to the Motor City. "

Maybe some of you can head over to Plastic and represent.

Some of the comments from other Plastic users are full of great links, of course.  Shown is a snippet from one of the links I happen to follow.  It's one of the funniest and most bizarre uses of a pet animal image since the NeCoRo and the Code16 cats, a music video flash file of Electric Six's Gaybar.  And yes, there are some cats in it ... dressed up like Vikings.

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Sunday, March 21, 2004
Four more years?!

Dishonest Dubya by Kai Curry
A day after the anniversary of Iraqi Freedom, I'm so pleased and honored the Bush Machine decided to kick off its official 2004 political campaign in Orlando, and so are others according to the Orlando Sentinel:

" In the first public rally of his campaign, President Bush sharply criticized Democratic rival John Kerry and boldly proclaimed his resolve for the nation's war against terrorism, an issue that will be a mainstay of his re-election campaign.

With more than 10,000 people cheering and chanting "four more years," the president staged a show of force Saturday at the Orange County Convention Center -- targeting a state that will be hard-fought once again in November. "

Banking on war like his father with the Bush admin's Iraq policy, will Dubya also suffer a second term defeat like his father when people said, " It's the economy, stupid "?  Or will there be enough dissatisfaction with other domestic issues, like messing with the constitution to win an election, to vote for Anyone but Dubya (AbD)? 

What do you think?

courtesy of myisha

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Saturday, March 20, 2004
Happy Birthday Iraqi Freedom!

Happy Birthday Iraqi Freedom! 

The little stinker just turned one-year-old.  Not every American or Iraqi was available to celebrate the Shock-n-Awe anniversary. But here he is, a screaming little one-year-old.
Like any child, it cost us all a lot of cash to get him here -- but who's counting?  We'd do anything for the little guy,  because we all know it was worth it.  We'll be here to celebrate his next birthday, I'm sure ...

click to view larger image click to view larger image
Here are just a few of the birthday cards I found for the little stinker.  I'm sure there are more out there from people all over the world.  If you'd like to add one, use the comments function.

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Friday, March 19, 2004
Fraggin' Friday: Q3A - Black Dog, Goth Mit Uns and Eulogy

bdog3dm1 by Black Dog BDog3DM1 is a tight FFA map by first-time author, Black Dog. Using some ikBase textures by ik, Black Dog has created a map with good architecture resembling a large open-air coastal condo at night. Good gameplay traffic flow is maintained with the middle and upper levels using ledges accessible to the lower floor room space by stairs, an elevator and a teleporter.  The jump pad to third level, one way to get to the lightning
gun, is so well blended into the coordinated ikBase textures that I ran into it by accident the first time through.  While it may be his very first map, I'm hoping it won't be his last. It is a clean-looking multi-leveled map with the right amount of ammo/health and the right kind of weapons to make it an intimate playground of death.

Goth Mit Uns by Dim_Walker Dim_Walker used a gothic castle theme with plenty of stairways and ledges leading to many split level rooms and hallways for Goth Mit Uns. Getting to some high ground and rounded off corners allows you to bounce grenades in multiple directions from a single location. There are several sniper locations where the Railgun would have been useful, had it been available, but all the weapons are spread out and work 
well in the map's architecture.  The one red armor, two yellow armor, various rows of armor shards and health are evenly distributed around the map.  I like the look of the one-way blue teleporters and the fact that all the weapons have a distinguishing floor texture at their respawn locations. That can be handy for a lot of players.  The two carved-out floor areas with shallow water are done well. There is good traffic flow all over the map but the bots all head for the second Grenade Launcher below the red armor. Even playing on nightmare skill level, a player can guard the Rocket Launcher at the top of the stairs from this second Grenade Launcher room and pick off bots two at a time as they arc through the air from off of the jump pad below.  I do like that there is an additional way into the Rocket room via teleporter so a human player can frag any potential campers in there.

Eulogy by Jex Visually, Eulogy is compact and busy, but the attention to detail and lighting in this map make it look very impressive.   Jex uses textures by ydnar and evil lair to a create a game space with beveled concrete, chain link fencing and industrial grating catwalks that allow you to see the action on the level below you and head toward it.  Then, out of the corner of your eye, you'll spot a moving shadow on the floor from an
overhead exhaust fan's blades.  It will distract you long enough to miss the rocket headed toward the imminent explosion of your brain pan.  The detailing is extensive. Pipes and railings are everywhere.  There are plenty of surfaces to get nailed with some nasty rocket splash or have a grenade bounce in any direction. Don't worry, armor and health are readily available on both levels.  Looking like a techno/industrial space from Half-Life, Eulogy is a fragfest factory that should be on OSHA's top ten most dangerous places to work list -- at least for 2-4 players.  Go ahead though ... play in the street.

more quake maps

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